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i'm kristoff paquet.
hey there,

Based in Montréal, Quebec, with 7 years experience in various aspects of hardware and software dedicated to game design and technical audio. With extensive knowledge of audio structures such as occlusion, 3D audio, and dynamic reverb, I strive to always tackle complex technical challenges while creatively innovating. I’m passionate about working with a team to achieve the best possible results, being a bridge between design, engines, and systems. Think we'd be a good fit? Don't hesitate to reach out.

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software i work with.

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Unreal Engine Logo Png, Transparent Png(1200x1308) - PngFind_edited_edited.png
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work experience.

technical audio designer

ubisoft montreal | 2022 - present

Lead role and reference audio person, assuming the title of interim Director. This included decision-making for the whole project, design ideas and subsequent implementation, as well as working closely with other departments. Additional management of the audio team, deliverables and optimizations. Major accomplishments include:

Training of multiple experienced and new audio & voice designers in project onboarding.

Management and implementation of on-time delivery for complex new game modes & character assets despite a tight deadline and skeleton crew.

senior audio designer

ubisoft montreal | 2017 - present

Use of multiple proprietary and industry standard tools for recording, design and implementation of audio assets. Experience in both voice and sound design pipelines, such as directing a recording session and designing complex systems. Experience in working on a live AAA project while also taking part in production of assets, tech and documentation. Major accomplishments include:

Implementation of a new ONO (voice) system that saved 90% production time

Transitioned from dev tester to designer level 3 in less than 4 years

sound designer

audio summoners | 2017 - present

Self launched label that produces professional sounds for companies such as A Sound Effect and Sample Magic. In charge of recording, cleaning, designing and mixing every asset included in the products.

Major accomplishments:

Being able to stand out and sell my own unique creations successfully

Made eminent and distinctive assets based on strict timelines and constraints

education.

bachelor of digital music

university of montrèal | grad. 2017

Emphasis on multiple programming languages and design projects. Taught a combination of artistic, technological and scientific skills to capture, analyze and transform sounds, invent new instruments and produce sound creations.

dec in social sciences

college bois-de-boulogne | grad. 2014

After attending a private high school, a 2 year college program with emphasis on psychology and sociology. This helped to gain understanding of the human brain and the impact of sounds and music on psychological aspects such as emotions.

examples of my work.

For Honor - Ubisoft

Senior Sound Designer, responsible for creating a large number of assets and systems for more than 30 seasons on a live AAA game.

For Honor: Marching Fire - Ubisoft

Principal Technical Audio Designer on a AAA expansion for For Honor

Redesign of Routine by Lunar Software

A personal project: redesigned every single audio asset for a trailer of Routine.

Redesign of Blight: Survival by Haenir Studios

Personal project: redesigned every single audio asset of a gameplay trailer of Blight: Survival.

Cinematic Atmospheres for Sample Magic

Created all audio assets in this sample pack exclusively available on Splice.

Trailer Xpressions IV for Sample Logic

All audio assets were created and licensed to Sample Logic for the making of Trailer Xpressions IV

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