i'm kristoff paquet.
Based in Montréal, Quebec, I'm experienced in all aspects of hardware and software dedicated to game design and audio. With exceptional time and project management skills, I'm never afraid to think outside the box in order to solve problems or try new ideas. I'm passionate about working with a team to achieve the best possible results, while also honing my skills in my personal time with research and experimentation. Think we'd be a good fit? Don't hesitate to reach out.
ubisoft montrèal | 2017 - present
Great use of multiple proprietary and industry standard tools for recording, design and implementation of audio assets. Pipeline and experience in both voice and sound design; directing a recording session, file categorization and design. Experience in working on a live AAA project while also taking part in production of assets, tech and documentations for an expansion. Coordination with a very large team and skilled at finding solutions to problems.
Implementation of a new ONO (voice) system that saved 90% production time
Transitioned from dev tester to designer level 3 in less than 4 years
audio summoners | 2017 - present
Self launched label that produces professional sounds for companies such as A Sound Effect and Sample Magic. In charge of recording, cleaning, designing and mixing every asset included in the products.
Being able to stand out and sell my own unique creations successfully
Made eminent and distinctive assets based on strict timelines and constraints
bachelor of digital music
university of montrèal | grad. 2017
Emphasis on multiple programming languages and design projects. Taught a combination of artistic, technological and scientific skills to capture, analyze and transform sounds, invent new instruments and produce sound creations.
dec in social sciences
college bois-de-boulogne | grad. 2014
After attending a private high school, a 2 year college program with emphasis on psychology and sociology. This helped to gain understanding of the human brain and the impact of sounds and music on psychological aspects such as emotions.
Project: Ubisoft For Honor - Year 7 Season 1
Created all sounds and integrations for the main character, the game mode event, and the majority of micro-transaction content (emotes, finish kills, and mood effects)
Project: Audio Summoners Cinematic Bundle Demo
Responsible for the design and mix of every asset made for Audio Summoners, a sound design label selling cinematic sound packs for seasoned video game and movie designers.